21 de agosto de 2024

(Spoiler Completo!) Deck Build Pack: Crossover Breakers [OCG]

É um Deck Build Pack sucessor do Valiant Smashers.
  • Data de Lançamento: 24 de Agosto de 2024
  • Cover Cards: Raizeol Deadnader, M∀LICE <Q> Hearts of Crypter, Genesis Longhua - Guangba.
  • Contém: 45 cartas no total, 5 cartas por pack:
    • 3 Ultra Rares
    • 18 Super Rares
    • 39 Commons
  • Inlcui: 3 novos temas: "Longhua", "M∀LICE", "Raizeol".

SPOILER COMPLETO BAIXO!


DBCB-JP001
Sword Raizeol
Level 4 / FIRE
ATK 1500 / DEF 200
Thunder / Effect
If you have a "Raizeol" monster on your field or in your GY, you can Special Summon this card (from your hand). If you do, you cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 4 Xyz Monsters. You can only Special Summon "Sword Raizeol" once per turn this way. If this card is Normal or Special Summoned: You can add 1 LIGHT Pyro monster from your Deck to your hand. You can only use this effect of "Sword Raizeol" once per turn.

DBCB-JP002
Node Raizeol
Level 4 / FIRE
ATK 1400 / DEF 1600
Thunder / Effect
If you have an Xyz Monster on your field or in your GY, you can Special Summon this card (from your hand). If you do, you cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 4 Xyz Monsters. You can only Special Summon "Node Raizeol" once per turn this way. You can send 1 card from your hand or field to the GY, then target 1 "Raizeol" monster in your GY, except "Node Raizeol"; Special Summon it in Defense Position, but negate its effects. You can only use this effect of "Node Raizeol" once per turn.

DBCB-JP003
Ice Raizeol
Level 4 / LIGHT
ATK 1700 / DEF 1000
Pyro / Effect
You can Special Summon this card (from your hand) by sending 1 card from your hand or field to the GY. If you do, you cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 4 Xyz Monsters. You can only Special Summon "Ice Raizeol" once per turn this way. If this card is Normal Summoned: You can Special Summon 1 "Raizeol" monster from your Deck, except "Ice Raizeol". You can only use this effect of "Ice Raizeol" once per turn.


DBCB-JP004
Ex Raizeol
Level 4 / LIGHT
ATK 500 / DEF 2000
Pyro / Effect
You can Special Summon this card (from your hand) by sending 1 Xyz Monster from your Extra Deck to the GY. If you do, you cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 4 Xyz Monsters. You can only Special Summon "Ex Raizeol" once per turn this way. If this card is Normal or Special Summoned and you do not control any face-up monsters, other than Level/Rank 4 monsters: You can add 1 FIRE Thunder monster from your Deck to your hand. You can only use this effect of "Ex Raizeol" once per turn.


DBCB-JP005
Palma Raizeol
Level 4 / FIRE
ATK 1200 / DEF 2400
Thunder / Effect
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by shuffling 1 "Raizeol" monster from your hand or GY into the Deck/Extra Deck. You cannot Special Summon from the Extra Deck, except Rank 4 Xyz Monsters. Once per turn, if this card battles an opponent's monster, during damage calculation: You can send 1 Level 4 monster from your hand or Deck to the GY, and if you do, this card gains ATK equal to that monster's, until the end of the Battle Phase.

DBCB-JP006
Raizeol Duodrive
RANK 4 / FIRE
ATK 2500 / DEF 2000
Thunder / Xyz / Effect
2+ Level 4 monsters
For each material attached to this card, monsters you control gain 100 ATK and monsters your opponent controls lose 100 ATK. You can only use each of the following effects of "Raizeol Duodrive" once per turn. If this card is Special Summoned: You attach 1 "Raizeol" monster from your GY to it as material. During your Main Phase: You can detach 2 materials from monster(s) you control, and if you do, add 2 "Raizeol" cards with different names from your Deck to your hand.


DBCB-JP007
Raizeol Deadnader
RANK 4 / LIGHT
ATK 3000 / DEF 2500
Pyro / Xyz / Effect
2+ Level 4 "Raizeol" monsters
When your opponent activates a card or effect (Quick Effect): You can detach 1 material from this card, then target 1 card on the field; destroy it. You can only use each of the following effects of "Raizeol Deadnader" once per turn. If this card is Special Summoned: You can attach 1 monster from your GY to it as material. If an Xyz Monster(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead.


DBCB-JP008
Raizeol Plug-In
Quick-Play Spell
Target 1 Xyz Monster or "Raizeol" monster in your GY or banishment; Special Summon it, then you can attach 1 "Raizeol" card from your Deck to 1 Rank 4 Xyz Monster you control as material, also you cannot declare attacks for the rest of this turn, except with Rank 4 Xyz Monsters. You can only activate 1 "Raizeol Plug-In" per turn.


DBCB-JP009
Raizeol Cross
Field Spell Card
You can only use the following effect (2) from this card's name once per turn.
(1) You cannot Xyz Summon monsters with the same name as a monster(s) you control. 
(2) You can target 2 "Raizeol" cards in your GY; place them on the bottom of the Deck in any order, then draw 1 card.
(3) Once per turn, when your opponent's activated monster effect would resolve, you can detach 1 material from a "Raizeol" Xyz Monster you control, and if you do, negate that effect. 


DBCB-JP010
Raizeol Hole Thruster
Normal Trap
Target face-up cards your opponent controls, up to the number of "Raizeol" Xyz Monsters you control; destroy them, then you can attach 1 "Raizeol" card from your GY to 1 Rank 4 Xyz Monster you control as material. You can banish this card from your GY; immediately after this effect resolves, Xyz Summon using monsters you control, including a "Raizeol" monster. You can only use each effect of "Raizeol Hole Thruster" once per turn.

DBCB-JP011 Number 103: Ragnazero
DBCB-JP012 Abyss Dweller
DBCB-JP013 Tornado Dragon
DBCB-JP014 Time Thief Redoer


DBCB-JP015
M∀LICE <Pawn> White Rabbit
Level 3 / DARK / Cyberse / Effect Monster
ATK 1200 / DEF 300
You can only use this card name’s (1)st and (3)rd effects once per turn each.
(1) If this card is Normal or Special Summoned: You can Set 1 “M∀LICE” Trap from your Deck with a different name from the cards in your GY.
(2) You take no battle damage from battles involving “M∀LICE” Link Monsters that point to this card.
(3) If this card becomes banished: You can pay 300 LP; Special Summon it, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Link Monsters.


DBCB-JP016
M∀LICE <Pawn> Cheshire Cat
Level 3 / DARK / Cyberse / Effect Monster
ATK 1500 / DEF 300
You can only use the (1)st and (3)rd effect of this card’s name each once per turn.
(1) During your Main Phase: You can banish 1 “M∀LICE” card from your hand, then you can draw 2 cards.
(2) Monsters destroyed by battle with a “M∀LICE” Link Monster that points to this card are banished instead of being sent to the GY.
(3) If this card becomes banished: You can pay 300 LP; Special Summon it, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Link Monsters.



DBCB-JP017
M∀LICE <Pawn> Dormouse
Level 3/ DARK / Cyberse / Effect Monster
ATK 900 / DEF 300
You can only use the (1)st and (3)rd effect of this card’s name each once per turn.
(1) During your Main Phase: You can banish 1 “M∀LICE” monster from your Deck, also all “M∀LICE” monsters you control will gain 600 ATK for the rest of this turn.
(2) “M∀LICE” Link Monsters that point to this card cannot be destroyed by card effects.
(3) If this card becomes banished: You can pay 300 LP; Special Summon it, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Link Monsters.


DBCB-JP018
M∀LICE <QUEEN> RED RANSOM
Link-3 / DARK / Cyberse / Link / Effect Monster
ATK 2300
Links: Left; Right; Bottom
Materials: 2+ monsters, including a “M∀LICE” monster
You can only use the (1)st and (3)rd effect of this card’s name each once per turn.
(1) If this card is Special Summoned: You can add 1 “M∀LICE” Spell from your Deck to your hand.
(2) The original ATK and DEF of all Effect Monsters your opponent controls are swapped while this card points to a monster.
(3) If this card becomes banished: You can pay 900 LP; Special Summon it, then you can banish 1 Cyberse monster from your Deck.


DBCB-JP019
M∀LICE <QUEEN> WHITE BINDER
DARK
ATK 2300
LINK 3 (Left, Top, Right)
Cyberse / Link / Effect
2+ monsters including a "MALICE" monster
You can only use the (1), (2) and (3) effects of cards with this card's name once per turn.
(1) If this card is Special Summoned: You can target up to 3 cards in the GYs; banish them.
(2) During your Main Phase: You can Set 1 "MALICE" Trap from your Deck / GY.
(3) If this card is banished: You can pay 900 LP, Special Summon this card, then you can draw 1 card.



DBCB-JP020
M∀LICE <QUEEN> HEARTS OF CRYPTER
Link-3 / DARK / Cyberse / Link / Effect Monster
ATK 2500
Links: Top; Bottom Left; Bottom Right
Materials: 3 monsters, including a “M∀LICE” monster
You can only use this card name’s (1)st and (2)nd effects once per turn each.
(1) (Quick Effect): You can target 1 of your banished “M∀LICE” cards; shuffle it into the Deck, and if you do, banish 1 card on the field. This effect and its activation cannot be negated if this card points to a monster.
(2) If this card becomes banished: You can pay 900 LP; Special Summon it, and if you do, its ATK becomes doubled.


DVCB-JP021
M∀LICE IN UNDERGROUND
Field Spell Card
You can only activate 1 card with this card’s name per turn.
(1) When this card resolves, you can banish 1 “M∀LICE” card from your hand, Deck, or GY.
(2) “M∀LICE” Link Monsters you control gain 3000 ATK while you have 3 or more banished “M∀LICE” Traps with different names.
(3) If you control any “M∀LICE” Link Monsters, your opponent’s monsters can only target them for attacks.

DBCB-JP022
M∀LICE <CODE> MTP-07
Normal Trap Card
You can only activate 1 card with this card’s name per turn.
You can activate this card the turn it was Set, by banishing 1 face-up “M∀LICE” monster you control.
(1) Add 1 “M∀LICE” monster from your Deck to your hand, then, if you control a “M∀LICE” Link Monster, you can banish 1 card on the field.


DBCB-JP023
M∀LICE <CODE> GWC-06
Normal Trap Card
You can only activate 1 card with this card’s name per turn.
You can activate this card the turn it was Set, by banishing 1 face-up “M∀LICE” monster you control.
(1) Special Summon 1 “M∀LICE” monster from your GY or banishment, then, if you control a “M∀LICE” Link Monster, you can gain LP equal to the Summoned monster’s original ATK.

DBCB-JP023
M∀LICE <CODE> TB-11
Trap Normal Card
You can only activate 1 card with this card’s name per turn.
You can activate this card the turn it was Set, by banishing 1 face-up “M∀LICE” monster you control.
(1) Special Summon 1 “M∀LICE” monster from your Deck, or, if your opponent controls 3 or more cards, you can Special Summon 1 “M∀LICE” Link Monster from your Extra Deck instead. The Summoned monster cannot attack or activate its effects this turn.

DBCB-JP-024??
DBCB-JP025 Dotscaper
DBCB-JP026 Aloof Lupine
DBCB-JP027 Topologic Zeroboros
DBCB-JP028 Allure of Darkness
DBCB-JP029 Cynet Backdoor
DBCB-JP030 Dimensional Fissure


DBCB-JP031
Dino Longhua - Guiba
Level 10 / EARTH
ATK 3000 / DEF 1200
Dinosaur / Effect
You can only use each effect of this card's name once per turn.
(1) If this card is returned from your hand to the deck, you can: add 1 "Ascending Longhua Dinosaur Gate" from your deck to your hand.
(2) During the Main Phase in which 2 or more monsters were destroyed, you can (Quick Effect): Special Summon this card from your hand.
(3) You can return 1 face-up "Ascending Longhua Dinosaur Gate" you control to the bottom of your deck and target a number of other cards on the field up to the number of different Attributes on the field: destroy those cards.


DBCB-JP032
Leviathan Longhua - Yuanba
Level 10 / WATER
ATK 3000 / DEF 2000
Sea Serpent / Effect
You can only use each effect of this card's name once per turn.
(1) You can discard this card from your hand: add 1 "Ascending Longhua Sea Serpent Gate" from your deck to your hand.
(2) During your Main Phase in which 2 or more monsters other than "Leviathan Longhua - Yuanba" were sent to the GY from your hand or deck, you can: Special Summon this card from your GY.
(3) You can return 1 faceup "Ascending Longhua Sea Serpent Gate" you control to the bottom of your deck: Your opponent banishes their hand and draws the same number of cards.


DBCB-JP033
Phantom Longhua - Bahua
Level 10 / WIND
ATK 3000 / DEF 1500
Wyrm / Effect
You can only use each effect of this card's name once per turn.
(1) You can banish this card from your hand, you can: add 1 "Ascending Longhua Wyrm Gate" from your deck to your hand.
(2) If this card is in your banishment when a monster is banished face-up and you have 2 or more banished monsters other than "Phantom Longhua - Bahua", you can: Special Summon this card.
(3) You can return 1 face-up "Ascending Longhua Wyrm Gate" you control to the bottom of your deck: Add 1 "Longhua" card from your deck, GY or banished to your hand, other than "Phantom Longhua - Bahua".


CBCB-JP034
Genesis Longhua - Guangba
Level 10 / LIGHT
ATK 3500 / DEF 2500
Dragon / Ritual / Pendulum / Effect
Pendulum Effect:
You can only use the Pendulum Effect of cards with this card's name once per turn.
(1) During your Main Phase: You can add 1 Non-Pendulum Monster "Longhua" card from your Deck to your hand, then destroy this card.
Monster Effect:
Must be Special Summoned by its own effect. You can only Special Summon "Genesis Longhua - Guangba" once per turn.
(1) If a monster on the field is destroyed by battle or an effect while this card is in your Extra Deck: You can Tribute 1 Level 10 "Longhua" monster you control, and if you do, Special Summon this card (this is treated as a Ritual Summon), then you can apply this effect:
• Destroy up to 2 cards you control, and if you do, place that many "Longhua" Continuous Spells from your Deck to your field.


DBCB-JP035
Longhua Boundary Gateway
Quick-Play Spell
You can only use either the (1) or (2) effect of cards with this card's name per turn, and only once that turn.
(1) Add 1 "Longhua" monster from your Deck to your hand, then you can add 1 "Longhua" Pendulum Monster from your hand to your Extra Deck.
(2) During your Main Phase, if you control a "Longhua" Pendulum Monster Card: You can banish both this card and 1 "Longhua" monster from your GY; Special Summon 1 "Longhua" monster from your Deck with the same original Type as that banished monster's.


DBCB-JP036
Longhua Reincarnation Crest
Field Spell
You can only use the (1) and (2) effects of cards with this card's name once per turn.
(1) When this card is activated: You can take 1 Dinosaur, Sea Dragon and Wyrm monster each, and add 1 of them to your hand, banish 1 of the other, and send the remaining 1 to the GY when it resolves, but you cannot Special Summon for the rest of this turn, except Dragon / Dinosaur / Sea Serpent / Wyrm monsters.
(2) If "Genesis Longhua - Guangba" is face-up in your Extra Deck: You can Special Summon "Longhua" monsters with different Types, up to 1 each from your Deck / GY / banishment.


DBCB-JP037
Ascending Longhua Dinosaur Gate
Continuous Spell
(1) You can only control 1 "Ascending Longhua Dinosaur Gate".
(2) "Longhua" monsters you control gain 300 ATK.
(3) "Longhua" Pendulum Monsters and Level 10 or higher monsters whose original Type is Dinosaur you control gain this effect:
• Once per turn, when the effect of a monster with an ATK lower than this card is activated (Quick Effect): You can return 1 face-up "Longhua" Continuous Spell you control to the bottom of the Deck; negate that activation.

DBCB-JP038
Ascending Longhua Sea Serpent Gate
Continuous Spell
(1) You can only control 1 "Ascending Longhua Sea Serpent Gate".
(2) "Longhua" monsters you control cannot be destroyed by battle.
(3) "Longhua" Pendulum Monsters and Level 10 or higher monsters whose original Type is Sea Serpent you control gain this effect:
• Once per opponent's turn (Quick Effect): You can return 1 face-up "Longhua" Continuous Spell you control to the bottom of the Deck, then target 1 card on the field; return it to the hand.


DBCB-JP039
Ascending Longhua Wyrm Gate
Continuous Spell
(1) You can only control 1 "Ascending Longhua Wyrm Gate".
(2) During your opponent's turn, monsters that would be sent from the field to the GY are banished instead.
(3) "Longhua" Pendulum Monsters and Level 10 or higher monsters whose original Type is Wyrm you control gain this effect:
• Once per opponent's turn (Quick Effect): You can return 1 face-up "Longhua" Continuous Spell you control to the bottom of the Deck, then target 1 face-up monster on the field; change its ATK to 0.


DBCB-JP040 
Longhua Metempsychosis​ of Three Worlds
Normal Trap
You can only use each of the following effects, (1) and (2), from this card's name once per turn.
(1) Special Summon 1 "Longhua" monster from your hand, Deck or GY, but return it to the hand during the End Phase.
(2) You can banish this card from your GY, then target 1 "Longhua" Continuous Spell in your field, GY or banishment; shuffle it into the Deck, then draw 1 card.

DBCB-JP041 Senju of the Thousand Hands
DBCB-JP042 Planet Pathfinder
DBCB-JP043 Archenemesis Proto
DBCB-JP044 Superdimensional Robot Galaxy Destroyer
DBCB-JP045 World Gears of Theurlogical Demiurgy

0 Comentários:

Postar um comentário

O que Deseja Encontrar?