(Spoiler) Novas cartas para Gem-Knight na Terminal World 2! [OCG]

TW02-JP042
ジェムナイトマスター・ダイヤ-ディスパージョン Gem-Knight Master Dia Dispersion (Gem-Knight Master Diamond Dispersion)
Level 9 / EARTH / Rock / Fusion / Effect Monster
ATK 3000 / DEF 2600
Materials: 3 “Gem-” monsters
You can only use the (1)st and (2)nd effect of this card’s name each once per turn.
(1) During the Main Phase (Quick Effect): You can send this card to the GY; Special Summon up to 3 non-Rock “Gem-” monsters with different names from your Extra Deck and/or GY, ignoring their Summoning conditions, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Fusion Monsters.
(2) When your “Gem-Knight” Fusion Monster is destroyed by battle while this card is in your GY: You can Special Summon this card.



TW02-JP043
ジェムナイト・ネピリム Gem-Knight Nepyrim
Level 4 / LIGHT / Fairy / Effect Monster
ATK 1550 / DEF 1600
You can only use the (1)st, (2)nd, and (3)rd effect of this card’s name each once per turn.
(1) If this card is Normal or Special Summoned: You can add 1 “Gem-Knight” card from your Deck to your hand, except “Gem-Knight Nepyrim”, also any effect damage your opponent takes for the rest of this Main Phase is halved.
(2) During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 “Gem-” monster.
(3) If this card is sent from the hand or Deck to the GY: You can send 1 card from your hand to the GY, and if you do, Special Summon this card.



TW02-JP044
ジェムナイト・ヴォイドルーツ Gem-Knight Voidroots
Level 7 / DARK / Fiend / Effect Monster
ATK 1950 / DEF 2450
You can only use the (1)st and (2)nd effect of this card’s name each once per turn.
(1) You can send 1 “Gem-Knight” Normal Monster or “Gem-Knight Fusion” from your Deck to the GY; Special Summon this card from your hand in Defense Position.
(2) When your opponent activates a card or effect and you control a “Gem-Knight” Fusion Monster (Quick Effect): You can banish 3 “Gem-Knight” cards from your GY, including this card; negate that effect, then all “Gem-Knight” monsters you currently control gain 1000 ATK.



TW02-JP045
Gem-Knight Dispersion
Normal Spell Card
(1) Activate 1 of these effects (but you can only use each effect of this card’s name once per turn);
● Fusion Summon 1 “Gem-Knight” Fusion Monster from your Extra Deck, using monsters from your hand or field as material. If you have “Gem-Knight Fusion” in your GY, you can also use up to 2 non-Rock “Gem-Knight” monsters from your Deck or Extra Deck.
● Add 1 “Gem-” monster from your Deck or banishment to your hand, also any effect damage your opponent takes during the Main Phase for the rest of this turn is halved.

Reprints:

Gem-Knight Tourmaline
Gem-Knight Crystal
Gem-Knight Lapis
Gem-Armadillo
Gem-Knight Obsidian
Gem-Knight Lazuli
Gem-Knight Quartz
Crystal Rose
Brilliant Rose
Gem-Knight Ruby
Gem-Knight Aquamarine
Gem-Knight Topaz
Gem-Knight Citrine
Gem-Knight Prismaura
Gem-Knight Amethyst
Gem-Knight Zirconia
Gem-Knight Seraphinite
Gem-Knight Master Diamond
Gem-Knight Lady Lapis Lazuli
Gem-Knight Lady Brilliant Diamond
Gem-Knight Lady Rose Diamond
Cairngorgon, Antiluminescent Knight
Gem-Knight Phantom Quartz
Gem-Knight Fusion
Absorb Fusion
Brilliant Fusion

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